New Frame Plus
New Frame Plus's Channel
 
 
 
The Animation of Sonic Games
55,661
The Animation of Guilty Gear Xrd & Dragon Ball FighterZ
13,630
How Has Pokémon's Battle Animation Evolved?
11,099
How Overwatch Conveys Character in First Person
9,066
How To Become a Game Animator
6,657
The Animation of Punch-Out!!
5,316
Why Skyrim's Mining Animation Is Bad
4,397
The Animation of Phoenix Wright
4,266
FF7 vs FF7 Remake: Animation Comparison
3,788
Is Red Dead Redemption 2's Animation Too Slow?
3,392
 
 
The Animation of Sonic Games
55,661
The Animation of Guilty Gear Xrd & Dragon Ball FighterZ
13,630
How Has Pokémon's Battle Animation Evolved?
11,099
How Overwatch Conveys Character in First Person
9,066
How To Become a Game Animator
6,657
The Animation of Punch-Out!!
5,316
Why Skyrim's Mining Animation Is Bad
4,397
The Animation of Phoenix Wright
4,266
FF7 vs FF7 Remake: Animation Comparison
3,788
Is Red Dead Redemption 2's Animation Too Slow?
3,392
Spider-Man's Animation: The Zip To Point
3,355
The Bizarre Animation of MR. GAME & WATCH
2,944
Tracer & Pose Design 101 - The Animation of Overwatch
2,708
The Effects Animation of Hollow Knight
2,343
Which Dark Souls Has the Best Parry Animation?
2,198
Why Mario's Triple Jump Animation Is So Good
2,141
How to Animate a Smash Bros Character // MARIO
2,068
The Animation of Sonic Frontiers
1,830
Can Old Games Have Great Animation?
1,823
The Best Game Animation of 2018
1,786
Which Game Has the Best Dodge Animation?
1,781
The Overanimation of Zenless Zone Zero
1,746
How to Animate a Smash Bros Attack // LINK
1,679
The Best Game Animation of 2022
1,642
The Overwhelming Style of Persona 5's All-Out Attacks
1,523
The Best Game Animation of 2020
1,357
Link has more animations than you think
1,351
The Animation of Final Fantasy IV
1,251
 
Profile
 
Name
New Frame Plus
Description
A series about video game animation created by Dan Floyd, veteran animator and co-creator of Extra Credits. If you came here hoping to nerd out about the animation in video games, then you've come to the RIGHT PLACE.

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PATREON
https://www.patreon.com/newframeplus

TWITCH
https://twitch.tv/playframeplus


Subscribers
364K
Subscriptions
Channel Comments
lowpolysunrise (3 minutes ago)
"Give him a break. It's his first day, and he's very small." "He is little, and he is sleepy."
iantkach6640 (9 minutes ago)
"But give him a break, it's his first day, and he's very small"
aidanboyle7374 (17 minutes ago)
I'm so ready to sit down for New Frame Plus: the Feature Film
jwroot (27 minutes ago)
Fun fact: The person who did Shadow The Hedgehog cinematics was Jeff Fowler, director of the Sonic live action movies.
CycatAnimation (32 minutes ago)
One thing that I've always seen as a missed opportunity is that they never utilize the character's ears to show how they're feeling which is normally a given when animating animal characters. The only instance I can think of is one scene in Heroes where Rouge's ears go droopy when she realized Shadow might be a robot. It's cute, why don't they do that more often?
onifen4562 (46 minutes ago)
"Of course the world's self-described ultimate life form comes standard with heelys, are you kidding me?? *chefs kiss*" best quote
Toluj330 (51 minutes ago)
1:12:52 Using Sonic Colors' music right before switching to the disaster that was Sonic 4 is definitely one of the best baits I've fallen victim to
"Animation IS exaggeration" - I love this quote.
slitchey (1 hour ago)
1:42:02 I think sonic prime shows how sonics modern design can actually be animated incredibly well and allow him to convey tons of emotions and expressions. I don't think sonic needs a redesign but I hope the games take some notes from prime on how to animate modern sonic characters well.
lissy_love64 (2 hours ago)
Nothing gets me more than "he's in a solitary confinement cell and they've been torturing him for months"
jameslavell871 (8 hours ago)
“He does a little yawn cause he’s little and he’s sweepy”
erwinlimawan3158 (4 hours ago)
Man, the bits about mocap reminds me of a teaching from one of my teachers; “If real life looks wrong, you make it look right.”
sneakysileny (9 hours ago)
1:34:07
apgsbuddy506 (8 hours ago)
The fact that he did this for over five months and probably on his own and then afterwards adding subtitles to the 1 hour 45 minutes finished product is incredible.
MrJWTH (20 hours ago)
Considering Sonic Boom was designed to animated TV series it makes sense that the character designs were conducive for quality animation,
authorincognito (17 hours ago)
Me in the beginning of this: oh this looks cool I'll check it out
Whiteythereaper (12 hours ago)
I think I've figured out why Unleashed's running looks way better than previous attempts; it's because they finally realised that at the speed Sonic travels, he won't always have a foot on the ground pushing him forwards, he will spend some time floating very briefly as his front foot comes down and makes contact with the ground and each step will launch him forward a few metres as a time, making his strides larger to cover more ground, almost as if he is skating. Previous games pushed him to have more natural short stride which is where the issues with the sketchy vibrational look where they just ramp the normal animation up in speed instead of giving the faster speed it's own animation set. It also helps that they finally realised that at high speed he should act more like a vehicle than a person, and smoothed out running looks more believable at those speeds. It makes a lot of sense from a physics standpoint, Sonic is moving so fast that his feet are purely pushing him forward, not upwards. He's leaning so far forwards that all momentum is forward, and once he gets up to speed he's much more stable and only moves upwards a little bit.
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