GDC 2025
GDC 2025's Channel
 
 
 
DOOM: Behind the Music
11,160
30 Things I Hate About Your Game Pitch
10,616
How to Survive in Gamedev for Eleven Years Without a Hit
7,431
'Diablo': A Classic Game Postmortem
7,194
'Magic: the Gathering': 20 Years, 20 Lessons Learned
6,925
Satoru Iwata Game Developers Choice Awards Tribute
6,000
Making Fluid and Powerful Animations For 'Skullgirls'
5,944
Cursed Problems in Game Design
5,288
How to Make and Self-Publish a Game in 12 Months
4,970
 
GDC 2025
GDC Shorts
Leadership Talks
GDC 2024
 
DOOM: Behind the Music
11,160
30 Things I Hate About Your Game Pitch
10,616
How to Survive in Gamedev for Eleven Years Without a Hit
7,431
'Diablo': A Classic Game Postmortem
7,194
'Magic: the Gathering': 20 Years, 20 Lessons Learned
6,925
Satoru Iwata Game Developers Choice Awards Tribute
6,000
Making Fluid and Powerful Animations For 'Skullgirls'
5,944
Cursed Problems in Game Design
5,288
How to Make and Self-Publish a Game in 12 Months
4,970
The Loner: Why Some People Play MMOs Alone
4,265
Cuphead's Animation Process and Philosophy
4,221
Concept Art is Dead
3,766
8 Bit & '8 Bitish' Graphics-Outside the Box
3,700
Failing to Fail: The Spiderweb Software Way
3,500
Why Dark Souls Is The 'Ikea' Of Games
3,461
50 Game Camera Mistakes
3,377
You Don't Need a F-ing Publisher
3,297
Ten Principles for Good Level Design
3,296
Math for Game Programmers: Building a Better Jump
3,195
Crafting A Tiny Open World: A Short Hike Postmortem
2,996
Practical Procedural Generation for Everyone
2,813
The Rain World Animation Process
2,543
Darkest Dungeon: A Design Postmortem
2,540
Making Games That Stand Out and Survive
2,507
Reinventing God of War
2,292
A Course About Game Balance
2,247
 
GDC 2025
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GDC 2025
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GDC returns to San Francisco this March 17-21, 2025—and registration is now open! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.

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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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Channel Comments
jth5726 (3 minutes ago)
He morphed metal with chainsaw.
colinreynolds01 (10 minutes ago)
Brief: No guitars. Gordon: "Ok I'll just make an effects array that can make a sine wave sound like a guitar"
thebanditman5663 (18 minutes ago)
Mick walks into office.
payrocoin (27 minutes ago)
That guy right there is THE epitome of the term, "The right person for the job." He poured everything he had into that Doom project.
mdvhimself (31 minutes ago)
im glad we didnt had to burn down mick's house
Zerobruno89 (46 minutes ago)
"I'm a moth... and that's a really big fucking flame"
tehsma (51 minutes ago)
This will go down in history as one of the most perfectly executed game soundtracks. The guy NAILED IT.
ExemplarKyle (2 hour ago)
"I'm a moth... and that's a really big fucking flame."
ahammer1838 (2 hour ago)
Holy hell that hidden pentagram, absolutely hilarious. I like how people lost their shit about that even though the game is covered head to toe in not hidden pentagrams.
angeleaterstudios1004 (2 hours ago)
Evil genius face: check
AAG414 (20 hours ago)
"if doom fans do not like your work, they burn your house down."
AChimpKnockinAbout (10 hours ago)
1 minute in: This guy is a bit... much
niallc223 (14 hours ago)
"Change the process; Change the outcome." Best. Advice. Ever.
roberthipolito1351 (6 hours ago)
It's so cool that his albums come with free games.
vincentgoeminne410 (16 hours ago)
"What music do you listen to?"
meridiasbeacon7669 (4 hours ago)
"Hey Mick, can you pass me some d i s t o r t i o n ?"
chickendrawsdogs3343 (21 hours ago)
"DOOM fans are not like Disney fans. If DOOM fans do not like your work, they burn your house down."
helljeez (18 hours ago)
> I love synths
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