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Name
ItsDubVIP [GD]
Description
"creating the strangest stuff out of a cube game"
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Channel Comments
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YoReid
(3 minutes ago)
0:32 ok so spiders do in fact move straight up and down, its just that the frame rate for the playtest lines is 30. So somewhere in between that slanted line you must have clicked, but since the spider cant be in two places at once, it didn't render as teleported until the next dot was made, which when connected to the previous one, making a slightly slanted line. If you do a much shorter teleport you'll see the line is even more slanted because the two dots are closer on the y axis but the exact same distance on the x axis
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fluffyadit7899
(9 minutes ago)
In addition to “Second jump is highest”, if you keep jumping… it’s possible to turn your icon sideways instead of right-side-up.
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zafzafk123
(17 minutes ago)
This is how the game is supposed to be played, there is no hitbox glitches or such, Robtop is a genius.
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burgerbash
(27 minutes ago)
You just helped me pass my geometry test. Thanks man
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pythonbbx9075
(32 minutes ago)
I love how it’s all numbers and hitboxes and then there’s just a trail appears
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leyoshivenere350
(46 minutes ago)
The worst bug in the game by far is the spaceship trajectory getting messed up in practice mod when you respawn.
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mainconman2201
(52 minutes ago)
Ive seen people point out the thing about the spider not going straight up a lot, but its actually not true, the reason it looks like that is from how the editor draws the green line, but the spider itself does go straight up and down.
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CreativeUsernameHere
(2 hour ago)
That's taking the "Geometry" in the game's name VERY literally
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RandomDucc-sj8pd
(2 hour ago)
0:18 could make a good randomizer
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GMDTheOnyxGuyEizzX
(2 hours ago)
Fun fact: double speed has the highest jump height due to Rob noticing major jumping height differences only on third and fourth speed which with pervious settings were probably jumping so high they'd die on ceiling
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deathmachine9996
(10 hours ago)
Most of the values would be similar on different refresh rates, that's why their are bugs for each of them and why you can do things on one, for example, 60, but not on 240.
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BrostroGaming
(8 hours ago)
THIS VIDEO IS SO FREAKING GOOD DUDE THE MUSIC IS SO GOOD OMFGGGGG HOW DO YOU EVEN COME UP WITH THIS
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photonic083
(16 hours ago)
The spider doesn't teleport perfectly upwards because you are constantly being pushed forwards, so in the frame you teleport, you are also pushed forwards a bit
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GammaRadiation
(10 hours ago)
The test isnt that confusing
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snackeries
(14 hours ago)
This is a certified geometry dash moment
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Commonbrother1
(8 hours ago)
Literally what I thought it was when I played geometry dash for the first time
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icenhours
(17 hours ago)
I am afraid, that this isn’t enough for my physics class. I would like a part 2 please.
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