Sebastian Lague
Sebastian Lague's Channel
 
 
 
I Tried Creating a Game Using Real-World Geographic Data
39,949
How Do Computers Remember?
39,433
Coding Adventure: Chess
26,048
Exploring How Computers Work
24,459
I Spent a Week Making an AI's Video Game Idea
21,948
I Created a (terrible) Video Game Console
16,269
Polishing and Releasing My Tiny Geography Game
15,155
Coding Adventure: Simulating an Ecosystem
15,143
A* Pathfinding (E01: algorithm explanation)
14,352
 
Ray Tracing
Miscellaneous
Machine Learning
 
I Tried Creating a Game Using Real-World Geographic Data
39,949
How Do Computers Remember?
39,433
Coding Adventure: Chess
26,048
Exploring How Computers Work
24,459
I Spent a Week Making an AI's Video Game Idea
21,948
I Created a (terrible) Video Game Console
16,269
Polishing and Releasing My Tiny Geography Game
15,155
Coding Adventure: Simulating an Ecosystem
15,143
A* Pathfinding (E01: algorithm explanation)
14,352
Blender Character Creation: Modelling
14,068
Coding Adventure: Simulating Fluids
13,788
Coding Adventure: Ant and Slime Simulations
13,131
Coding Adventure: Procedural Moons and Planets
12,107
Coding Adventure: Boids
10,779
Coding Adventure: Terraforming
9,941
Coding Adventure: Portals
9,154
Visualizing Data with 7-Segment Displays
8,931
My First 10 Years of Game Development
8,766
Coding Adventure: Clouds
8,525
Coding Adventure: Ray Tracing
8,326
Blender Tutorial: Basics of Character Rigging
8,140
Algorithms Explained – minimax and alpha-beta pruning
7,903
Coding Adventure: Atmosphere
7,891
Coding Adventure: Ray Marching
7,481
Procedural Landmass Generation (E01: Introduction)
7,189
Coding Adventure: Marching Cubes
6,883
RPG graphics E01: Character model [Blender]
6,725
Coding Adventure: Hydraulic Erosion
6,033
 
Profile
 
Name
Sebastian Lague
Description
Hello, on this channel I explore how to create stuff out of code. I hope you find some of it interesting!



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Channel Comments
Austin_Streck (3 minutes ago)
This would be an INCREDIBLE learning tool to educate on geography. You could even add difficulty levels, such as displaying major roadways for an easier challenge.
duke. (9 minutes ago)
this could totally be a calm game with nice music and simple tasks that you could play for hours on end, gaining more money and buying cooler planes and stuff. I would really try to avoid enemies / pirates because it doesn't make sense and it takes away from the calm, simple nature of the game. The game could still be challenging and fun without them!
jaimeferaer362 (18 minutes ago)
He’s like the bob ross of coding he’s voice is so comforting along with the music
kentabenno (28 minutes ago)
This game could become really engaging if you added some "learning" mode, where players are guided to the destination (with some form of arrow, minimap or whatever) for the first few flights, so they have a chance to memorize the locations of the countries/cities. And this could get gradually more difficult, starting with the big, well known countries and proceeding to smaller countries along the way.
JimKrillPDX (31 minutes ago)
This is so good. And could be really fun!
PeteWall (47 minutes ago)
Some things that could add some fun:
jraulc (51 minutes ago)
Logic analytic, sense of humor, creativity and humbleness in this dude are far beyond the imagination...
DaedalusYoung (2 hour ago)
So, here's a suggestion: you can have different difficulty levels. Some cities are better known than others, so on the easier difficulty settings, you get big cities, like London, Paris, Barcelona. Everyone will know where these cities are. Then when you move to a higher difficulty, you add smaller cities to be found. This gives the player a sense of progression. Maybe on day 1 of playing, you can only complete level 1, but as you learn where the smaller cities are, on day 2 you might complete level 2.
lwouisYT (2 hour ago)
@Sebastian Lague: there is a large community of people playing a game called Geoguessr. Your game's gameplay could cater to them. There doesn't need to be fighting and shooting. Exploring the world is a great adventure in and off itself, especially with more details/specifics to explore (e.g. you could introduce landmarks, vegetation, buildings, roads, etc)
meandersonline (3 hours ago)
I love the way this game looks, but as I was watching the gameplay I found myself getting a bit confused of what direction you were going. One way I could think of to fix this is adding some sort of compass at the top of the screen? Also, a visible scoreboard that tracks your best score as well as your score for the run you just did could be fun.
Just4KeigA (14 hours ago)
This is absolutely Beautiful!
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