nerdSlayer Studios
nerdSlayer Studios's Channel
 
 
 
Death of a Game: Overwatch
14,857
Death of a Game: Star Wars - The Old Republic
11,101
Death of a Game: Anthem
10,330
Death of a Game: Battlefield 2042
9,953
Death of a Game: Heroes of the Storm
9,305
Death of a Game: Warhammer Online
8,443
Death of a Game: Gotham City Impostors
7,761
Death of a Game: Warcraft III Reforged
7,177
Death of a Game: Rift
7,170
Death of a Game: Evolve
6,909
 
Reviews
Term Travel
mma
Death of a Game
 
Death of a Game: Overwatch
14,857
Death of a Game: Star Wars - The Old Republic
11,101
Death of a Game: Anthem
10,330
Death of a Game: Battlefield 2042
9,953
Death of a Game: Heroes of the Storm
9,305
Death of a Game: Warhammer Online
8,443
Death of a Game: Gotham City Impostors
7,761
Death of a Game: Warcraft III Reforged
7,177
Death of a Game: Rift
7,170
Death of a Game: Evolve
6,909
Death of a Game: LawBreakers
6,336
Death of a Game: H1Z1
6,273
Death of a Game: Overwatch 2
6,163
Death of a Game: Wildstar
5,609
Death of a Game: ArcheAge
5,496
Death of a Game: The EverQuest Franchise
5,232
Death of a Game: Back 4 Blood
4,976
Death of a Game: New World
4,954
Death of a Game: Telltale Games
4,938
Death of a Game: Star Wars Galaxies
4,913
Death of a Game: Paragon
4,828
Death of a Game: Battleborn
4,705
Death of a Game: APB
4,647
Death of a Game: Dirty Bomb
4,351
KOTOR 1 vs KOTOR 2
4,252
Death of a Game: Tabula Rasa
4,182
Why I Don't Play Black Desert Online.
4,178
Death of a Game: Maplestory 2
4,143
Death of a Game: Artifact
4,127
Death of a Game: Age of Conan
4,014
 
Reviews
Term Travel
mma
Death of a Game
Life of a Game
 
Profile
 
Name
nerdSlayer Studios
Description
nerdSlayer Studios is a channel that produces high quality, in-depth, educational documentaries about dead, or dying games. nerdSlayer has been playing virtual worlds for 23 years, has alpha/closed tested every major MMO, and has consulted on multiple virtual projects too. I bring with me, a wealth of information, that I augment through the support of my strong base of detectives on this channel. The channel being a collaborative effort means we get to arrive at conclusions & solve "crimes" together through the use of the Death of a Game series!

If you want to learn more about your favorite virtual worlds, virtual worlds in general, and the many concepts and mechanics that are inside of them, this is the right channel for you :).

If you want to contact me concerning consulting or promotional work please contact my email ex forcegamer @gmail.com.

Note: Please curb feelings & defensive feelings for people who make actual arguments. Tone policing is the lame's way of getting even.

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385K
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Channel Comments
Redsword603 (3 minutes ago)
With PvE being cancelled for Overwatch 2, which was basically the main selling point. I think this calls for a part 2.
bryannaing6316 (10 minutes ago)
TF2 really just exists as its own sphere. Rather than screwing people over, Valve just does nothing and the community runs itself.
WhiteFang103 (18 minutes ago)
Worst part is they literally killed their own game. Unable to take feedback and balance heroes and add new content. Abandoning OW1 to develop OW2, yet we didn't need OW2 to begin with. Could have just been a overhaul dlc update or something. Way to drop the ball.
Nobody-zl3kk (28 minutes ago)
"You know about Overwatch?"
DrEnzyme (32 minutes ago)
A company's attitude really leaks into the games they create, and with Overwatch that became apparent the longer the game was around. Kaplan was right about the competitive scene, it should've grown organically. When Tf2 launched, there were just servers that you'd join. No competitive matchmaking, no queues, you'd get players of all skill levels joining the same servers. It felt way less structured than OW, and in a lot of ways less stressful. You didn't need to worry about losing MMR, winning didn't give you "bonus XP" towards your next loot crate drop, you'd just smash out some 2Fort and have a good time.
GeekyPanda404 (46 minutes ago)
Again, the only thing that can take down a Blizzard game is not Competition out there, but Blizzard themselves for its many failures resulting in the game's destruction.
zach9529 (51 minutes ago)
The one thing I really hated about their balancing was how they used new heroes as essentially bandaids to counter whatever meta was popular at the time instead of changing the heroes themselves. All it did was lead to a new meta focusing on that character without fixing any of the core issues.
thunderspark1536 (1 hour ago)
One thing I found facinating about overwatch is that they tried so hard to make it be a team game, to the point where going with randoms would be impossible. This runs completely counter to tf2, where they fixed the issue of randoms by combining the single player experience of agency and skill with the multiplayer experience of teamwork and strategy where you didn't need a team to be good. You just had to hit your shots and not get hit, and that, ironically, made teamwork more fun. You didn't need to swear and coordinate a big push, so successfully doing so was even better, as is the feeling of slamming the enemy team solo.
AngronTheRadAngel (1 hour ago)
7:25 Downplay it all you want, but Yeeting both your enemies and yourself off the map with a good charge is Peak Reinhardt.
KayossSZ (3 hours ago)
Blizzard accomplished the impossible. It killed Blizzard.
iek_2003 (20 hours ago)
This game had every foundation to succeed and so much passion and polish behind it and seeing it this low is genuinely heartbreaking to me, especially as someone who's been playing since launch, it's egregious how poorly this game has been handled.
Nikko-iz8ck (19 hours ago)
I smell another Overwatch case left for solving Detective nerdSlayer.
princesscadance197 (6 hours ago)
The saddest part about Overwatch is it feels like a conflict of ideals. A passionate developer team who wanted to make a good game and universe, fighting (or more like bowing to) a corporate overlord who pushed profit above all else.
malohn2068 (8 hours ago)
When a game goes for esport focus it just seems to die. When the devs focuses on balance around the top 1% of play then the rest suffers for it. Pro players don't care about fun, they do it for money so if a hero is shit according to them but does fine in casual play then they just don't play that hero.
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