ZaelHaelAway
ZaelHaelAway's Channel
 
 
 
Interactive CPU Raytracer
470
 
Beatles
wong
chill
 
Interactive CPU Raytracer
470
 
Beatles
wong
chill
 
Profile
 
Name
ZaelHaelAway
Description

Subscribers
29
Subscriptions
Friends
Channel Comments
PezzzasWork (3 minutes ago)
Very nice demo !
khanmaxfield7974 (10 minutes ago)
***** The performance is bound primarily by screen resolution. Vastly increasing the number of voxels ( by say 10,000 times ) has a negligible effect on the framerate. We are currently only limited by our ability to fit our world representation into RAM.
RiznaRushdy (17 minutes ago)
is the name right?
RiznaRushdy (27 minutes ago)
are you here?
RiznaRushdy (31 minutes ago)
where is the code? :)
MichaeltLoL (47 minutes ago)
Um, where's the raytracing?
Kole-jb8yb (52 minutes ago)
This is really nice would you be willing to put up a download? I would love to mess around with it.
TheEpicFace007 (1 hour ago)
Amazing
xan_dr (1 hour ago)
How'd you learn about this/learn to make this. Very cool work
CharlesVanNoland (2 hours ago)
What's the average bits per voxel you can achieve with your world representation?
xan_dr (22 hours ago)
Also, how'd you figure out what Euclidean was doing??!! Weren't most ppl calling their work bs at the time?? Nice
Notir072 (20 hours ago)
Nice. You just inspired me !
johnsherfey3675 (18 hours ago)
A game called cube 2 subraden did this...
dairin0d (11 hours ago)
Hi, you seem to be working on some really interesting stuff!
userid get finish at: 0.00 clean innertube fetch finish at: 0.20 main response parse finish at: 0.30 getAdditionalSections finish at: 0.50 applyHTML finish at: 1.30