Profile
Name
ZaelHaelAway
Description
Subscribers
29
Subscriptions
Friends
Channel Comments
|
PezzzasWork
(3 minutes ago)
Very nice demo !
|
|
khanmaxfield7974
(10 minutes ago)
***** The performance is bound primarily by screen resolution. Vastly increasing the number of voxels ( by say 10,000 times ) has a negligible effect on the framerate. We are currently only limited by our ability to fit our world representation into RAM.
|
|
RiznaRushdy
(17 minutes ago)
is the name right?
|
|
RiznaRushdy
(27 minutes ago)
are you here?
|
|
RiznaRushdy
(31 minutes ago)
where is the code? :)
|
|
MichaeltLoL
(47 minutes ago)
Um, where's the raytracing?
|
|
Kole-jb8yb
(52 minutes ago)
This is really nice would you be willing to put up a download? I would love to mess around with it.
|
|
TheEpicFace007
(1 hour ago)
Amazing
|
|
xan_dr
(1 hour ago)
How'd you learn about this/learn to make this. Very cool work
|
|
CharlesVanNoland
(2 hours ago)
What's the average bits per voxel you can achieve with your world representation?
|
|
xan_dr
(22 hours ago)
Also, how'd you figure out what Euclidean was doing??!! Weren't most ppl calling their work bs at the time?? Nice
|
|
Notir072
(20 hours ago)
Nice. You just inspired me !
|
|
johnsherfey3675
(18 hours ago)
A game called cube 2 subraden did this...
|
|
dairin0d
(11 hours ago)
Hi, you seem to be working on some really interesting stuff!
|
Add comment